eLearning Gamification is a proven educational method using game design to increase engagement and enhance learning
Lexlife makes eLearning fun
At Lexlife, we take eLearning gamification to the next level, and in doing so, we make learning fun.
Research proves 89% of employees said gamification made them feel more productive and happier at work.
eLearning Gamification can be anything from…
- Digital team challenges
- Actual digital games and quizzes
- Earning points and badges on task completion
- Gaining position on a leaderboard
eLearning Gamification Boosts Learning
eLearning gamification boosts learning outcomes by:
#1. Increasing Engagement:
Game elements, such as points, rewards, and challenges, tap into intrinsic motivation, encouraging learners to stay focused.
#2. Enhancing Retention:
Interactive activities reinforce knowledge by promoting active participation rather than passive consumption.
#3. Driving Behavioural Change:
Leaderboards and progress tracking create a sense of competition and achievement, motivating learners to meet learning goals.
#4. Fostering Emotional Connection:
Gamified eLearning often incorporates storytelling and challenges, helping learners connect with the material more deeply.
If you want to learn more, contact us at +61 424 554 483 or at michelle@lexlifesolutions.com.au.
How Lexlife Brings eLearning Gamification to Life
Our expertise ensures eLearning gamification is applied effectively to maximise benefits while aligning with learning objectives.
Here’s how we do it:
#1. Strategic Design:
We incorporate gamified elements specifically tailored to your audience and eLearning objectives.
For example, a compliance course might include challenges where learners earn points for correctly identifying policy violations in real-world scenarios.
#2. Logic and Functionality:
We design the underlying logic, such as setting up triggers and rules that control how points are earned, or pathways/levels are unlocked.
For example, learners may need to complete modules before accessing advanced levels, creating a structured and engaging progression path.
#3. Real-World Simulation:
Scenarios and role-playing games immerse learners in realistic situations, allowing them to apply knowledge in a low-risk digital environment.
For example, a sales training course might use a virtual customer interaction game where learners choose responses to progress through the conversation to close a sale.
#4. User-Centric Testing:
Before launch, we test gamified features with target users to ensure they enhance the eLearning experience without being overly complex or distracting.
By staying at the forefront of gamification research and best practices, Lexlife ensures every gamified experience serves a purpose: engaging learners, reinforcing knowledge, and driving results.
If you want to learn more, contact us at +61 424 554 483 or at michelle@lexlifesolutions.com.au.
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